Cranky has finally got some movement. This sequence shows his entire screen time, from his dramatic entrance to sinking in defeat. The lantern will be knocked into his mouth in a different composition. I also added some smoke effects, which I created using a texture from a weatherworn stone floor and trimmed into a billowing shape. I animated the opacity and the scale, and also added a ripple effect. Originally I had intended to show some little critters working away inside Cranky, but with all of the other elements combined I now think that this would be too much detail on screen at once. I have added the concept drawings to the end of this post, to show the original ideas, but have now decided to omit these characters from my final sequence.
Cranky appears 5 seconds into the sequence.
Wow...
ReplyDeleteThis is really awesome and cool. Great job Chloe. Can't wait to see the rest. :D